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iMuse Island
Greatest Hits
The Secret of Monkey Island
Monkey Island was the first
adventure Michael Land wrote the music for. He nearly wrote all the music
in this game and was the only musician who had a fix job at LucasArts.
The other three composers worked for an extern company.
In opposition to the newer
games, Monkey Island didn't have music throughout the whole game. It only
had music in certain rooms, and when you left the room, the music stopped
abruptly.
But still, Monkey Island
had some really excellent music-cues (if you had the chance of owning an
Adlib-compatible sound card; but even on the PC beeper it wasn't that
bad).
Already the intro
song wrote game history: It all starts with a few ambient tunes and
a lonely conga while the LucasFilm-Games logo is displayed. And then suddenly,
with the "Monkey Island" logo it gets fast and rhythmic.
Other cool songs were the
groovy LeChuck Theme, the romantic
Love
Theme and the rhythmic Bones
Dance.
By the way, in the Monkey
Island Madness edition, which has been released much later than the
original, the game features CD-Audio music instead of Mediumistic. But
as far as I've heard, there are no new songs, but the old songs are only
played on a good synthesizer.
| Composer(s): | Michael Land, Barney Jones, Andy Newell and Patrick Mundy |
| Format: | Midi (CD-Audio on the Monkey Island Madness version) |
| Main style(s): | Reggae |
| Hits: | Monkey Island Theme, Le Chuck Theme, Love Theme |
| Interactivity: | None |
| Rating: | Excellent |
Monkey Island 2: LeChuck's Revenge
Monkey Island 2 was a very
important step in the evolution of LucasArts' sound department. It was
the first LucasArts game which featured continuous music throughout the
whole game (except the little cutscene in the very beginning and the library
room). There is a different song for every single room(...and there
really are a lot of rooms)!
Besides, it was the first
game that used the iMuse system. This game is very interactive. One of
the best examples is Woodtick.
The main rhythm and harmonies continue to run, but in every room, we hear
variations of the melody (for example when you talk with the pirates, you
can hear an accordion).
Some themes of the original
Monkey Island are used again, but mostly in a different way. The intro
song is more funky, and the LeChuck Theme is played in a very slow
way (to show that LeChuck is a Zombie now).
| Composer(s): | Clint Bajakian, Peter McConnell and Michael Land |
| Format: | Midi |
| Main style(s): | Reggae |
| Hits: | Title music, Largo Theme, Oh what a dream |
| Interactivity: | Very much |
| Rating: | Excellent |
Indiana Jones and the Fate of Atlantis
Since this game is based
on the Indiana Jones movies (although it has its own story), it is obvious
it has to use the Indy theme
from the movies (which was written by John Williams).
Nevertheless, besides the
main theme, the game has its own and unique music, which was composed by
the LEC-Sound Department. It is very ambient and classical, and it helps
to set the right mood for every situation in the game. In the catacombs
and on Atlantis, the music
has a deep mysterious touch. In the big cities like New
York and Monte Carlo it
is a little jazzy, in the desert
it is quite exotic and in the fight scenes it is fast and dynamic.
Like in most other LucasArts
games too, most persons have a specific theme, and these themes can be
heard in many different songs. Especially the Indiana Jones cue is used
very often after you have solved a difficult problem, but it is used in
such a clever way that it fits perfectly to the main song that plays in
the current room.
By the way, did you know
that in the Finale, we can
hear the Dies Irae tune. This is a very old and macabre church psalm that
talks about death. This tune has been used by many famous composers to
represent death.
| Composer(s): | Clint Bajakian, Peter
McConnell and Michael Land
(Indy theme by John Williams) |
| Format: | Midi |
| Main style(s): | Classic, Ambient |
| Hits: | Title music, New York, Sophias Presentation of Atlantis(!), Finale |
| Interactivity: | Very much |
| Rating: | Excellent |
Day of the Tentacle
The music of this game fits
very well to the game. It is... hmm, how should I describe this, very cartoonish.
Most of the songs could be out of TV-cartoon-shows. They are mostly very
fast and light. Hoagies theme is more like Hard Rock (which is obvious,
as the character himself plays in a heavy metal band). By the way, this
reminds me of a very cool musical joke: When the time
machine crashed down and all the toilet houses fall into the deep space
of time, we first see Bernard and then Laverne, who both look very scared.
The music is quick and hectic. Then we see Hoagie. Here, the music is a
little bit slower and much heavier... and we see Hoagies who seems to be
rocking to the music... it all looks like if he is having a wonderful time
;-)
The music in the past
is much calmer and more classic.
Day of the Tentacle was
by the way the first LucasArts game that used real digital sound effects.
It also features voice acting in the intro (disk version) respectively
throughout the whole game (CD version).
| Composer(s): | Clint Bajakian, Peter McConnell and Michael Land |
| Format: | Midi |
| Main style(s): | Classic, "Cartoon" |
| Hits: | Title music, Nurse Edna, IRS |
| Interactivity: | Average |
| Rating: | Excellent |
Sam & Max Hit the Road
The music in Sam & Max
can be described in three words: Jazz, Jazz and Jazz. The game has some
amazing tunes which you still whistle weeks after playing the game. One
of my favorite tunes is The World's
Largest Ball of Twine. Notice how the song changes in the middle part
to a much faster and louder interlude. I also like the piano solo towards
the end.
Another style which you
also have a lot in the game is country. This style is always used when
Conroy
Bumpus, the great "country western star" enters the scene.
A special goodie of this
game is the song King of the
creatures which is sung by Conroy Bumpus in the game. This is by the
way the very first time LucasArts uses digital music, although only for
one song (and only in the CD-Version of the game; in the disk version the
song is in Midi and the text is displayed on the screen).
Additionally, the CD-Version
includes 4 audio tracks to fill the CD (Main
theme,
Moleman Theme,
King
of the Creatures and Bigfoot Band). However, these tracks are not used
by the game. They are only intended for the use in a regular Audio-CD-Player.
They are played on a synthesizer.
By the way: When I was browsing
to the Sam and Max midis from Highland Productions to select those that
I like for the File section, I didn't bring it over me to leave one single
midi away. This pretty much shows that all the cues in Sam &
Max are really great.
| Composer(s): | Clint Bajakian, Peter McConnell and Michael Land |
| Format: | Midi (except "King of the Creatures") |
| Main style(s): | Jazz, Country |
| Hits: | Main theme, Moleman Theme, Ball of Twine, World of Fish, Dinopark |
| Interactivity: | Average |
| Rating: | Excellent |
Full Throttle
Full Throttle was LucasArts'
first CD Rom-only adventure... and this opened new possibilities to the
sound department: in this adventure, the music was completely digital.
And what's more: most songs
of the game were performed by real flesh and blood life players: LucasArts
hired a motor gang, the Polecats, to come to their annual shareholders
meeting... eh, no, I wanted to say: LucasArts hired a heavy metal band,
the Gone Jackals, to play the music for their new adventure game.
So the main style of this
game's music is definitely Heavy Metal. The songs are really groovy, with
a lot of drums and guitars, and even some good singing (yes, really: "singing",
not "shouting", as it is the case for some heavy metal bands).
The game also contains some
orchestral
bits by Peter McConnell from LucasArts. On some part, he seems to have
found some inspiration on famous classic music. However, he arranged it
in a real funny way. What am I talking about? Yes, of course, I'm talking
about the bunnies and about
the
lonely bunny.
One very special song is
the song called the Apocalypse. It contains a real funny text.
| Composer(s): | The Gone Jackals (heavy metal), Peter McConnell (orchestral) |
| Format: | Digital |
| Main style(s): | Heavy Metal, Hard Rock |
| Hits: | Main theme, Apocalypse, Bunny and Bunnies, Police |
| Interactivity: | A little bit |
| Rating: | Excellent |
The Dig
This music is really a masterpiece
of mood and atmosphere. The soundtrack manages to capture you. It underlines
the emotions of loneliness, dark mystery and of hope. This is the music
that works most like an (interactive) film score.
One of the really greatest
themes is the Ghosts Theme. It is always heard when these strange light
forms appear (mostly only for a long time) and from the music we realize
that something very special and amazing is happening.
Most part of the music is
played on synthesizer, but Michael Land has used some fragments (mostly
single harmonies) from CDs of Richard Wagner, to get a better sound quality.
Well, it has worked: when you are listening to the game music, it sounds
like if it was played by a symphonic orchestra.
The Dig was also LucasArts'
first game to get an official soundtrack-CD.
| Composer(s): | Michael Land |
| Format: | Digital |
| Main style(s): | Classic, Ambient |
| Hits: | Ghosts, Underwater Cavern, Madness of the Crystals |
| Interactivity: | Very much |
| Rating: | Excellent |
Outlaws
This is no adventure, and
yet this game has an incredibly cool soundtrack by Clint Bajakian. The
music is strongly inspired by the music of the traditional Western movies
like "Good, Bad and Ugly". What's amazing about Outlaws' music, is the
rich sound quality. What's more, the songs are very long. In opposition
to the adventure games, where there's a different (mostly short) cue for
each of the hundreds of locations, here you have about ten songs, which
are all at least three minutes long.
As already mentioned, many
songs in are in a western touch. But there are also songs with indian or
mexican feeling.
Which is quite special,
is that there are a lot of tracks which contain very... hmm... "modern"
music. These tracks have no real melodies and focus rather on sound and
atmosphere (but they are played on real instruments). In the game,
these tracks help to set the right mood. But they can be sometimes a little
annoying when you listen to the audio tracks in a CD-Player.
But still this game has
definitely some excellent music. For those of you who are adventure freaks
and don't like to play action games: The music alone is worth buying the
game (especially in low budget versions). Please check out Sanchez, the
Outlaw - this song is a real masterpiece.
| Composer(s): | Clint Bajakian |
| Format: | Audio CD (Redbook Audio) |
| Main style(s): | Western, Ambient |
| Hits: | Outlaws theme, Sanchez, the Outlaw, The Ballad of Dr. Death |
| Interactivity: | None |
| Rating: | Excellent |
The Curse of Monkey Island
After so many years, it was
a real pleasure to hear all these fine leather... eh, these fine reggae
tunes again. For instance, when I first heard the Monkey
Island theme, played by real live players, I could hardly restrain
myself from cheering and springing around like a little child. Other familiar
tunes are the LeChuck theme, of which
we hear at least 10 different variations throughout the games. There's
also a variation of the Graveyard
music and of the Voodoo theme
(which is also played in a jazzy version).
On the other Hand, there's
also a lot of brand-new music, as for example the Wally
theme or the real cool Boat Song.
One of the special extras
in this game is The Pirate Ship Song.
It's inspired by the style of the Broadway musicals. The tune is nice and
the text is very funny. Guybrush's crew is singing instead of sailing,
and Guybrush does everything to stop them. But, to every sentence of Guybrush,
the pirates come up with another rhyme they include in their song. The
lyrics of the song can be found here.
Unfortunately, this song
has been cut in the translated versions of the game (e.g. German, French
and Italian). What a pity!
| Composer(s): | Michael Land |
| Format: | Digital |
| Main style(s): | Reggae |
| Hits: | Title music, Boat song, Blood Island, Pirate Ship Song |
| Interactivity: | Very much |
| Rating: | Excellent |
Grim Fandango
This epic game really has
an epic soundtrack! It's a lot of Jazz, Swing and Big band. This really
fits to the Film Noir genre with all the casinos, bars and gangsters. One
of my favorite songs is Maximino's office.
But the game features many
other styles as well: There's mexican folklore (which is associated to
the Mexican Day of the dead festival),
orchestral music (for example under
the sea), meditative music (in
the temple) and much more...
A special goodie in this
game is the song called Rusty Anchor.
It's sung by Glottis by glottis when you show him the "rusty anchor"-inscription.
It sounds great! Besides, the text is quite funny...
This song has also been
included in translated versions of the game. You can listen to the german
version here.
| Composer(s): | Peter McConnell |
| Format: | Digital |
| Main style(s): | Jazz, Mexican folklore |
| Hits: | Maximino, Compañeros, Gambling Glottis, Bonewagon |
| Interactivity: | Average |
| Rating: | Excellent |
Indiana Jones and the Infernal Machine
Actually, I have to admit
that I was a little bit disappointed about the music in this game. Not
that the music would be bad, on the contrary! I really loved all the music
cues, they reminded me a little bit of good old Indiana Jones and the Fate
of Atlantis. All the music except the Raiders March (the famous Indy theme)
are original music composed for the game.
But, and here lies
the whole problem, there are
far to less cues. There's only some
occasional music in the cutscenes or when something special happens. There's
no background music in the game.
| Composer(s): | Clint Bajakian (Indy theme by John Williams) |
| Format: | Digital |
| Main style(s): | Classic, Ambient |
| Hits: | Indy theme, Russian theme, Lagoon theme |
| Interactivity: | A little bit |
| Rating: | Good |
Force Commander
Bored to hear the Star Wars
themes in so many LucasArts titles over and over again? Then I'm sure you'll
like the music of Star Wars: Force Commander. It is... well, very
different! In this game, most Star Wars themes have been arranged as Hard
Rock / Heavy Metal songs. Many songs really have a great beat and are very
entertaining. If you want to learn more about the music from Force Commander,
read this Interview
at DailyRadar. There are also some sample of the music.
| Composer(s): | Peter McConnell (Star Wars themes by John Williams) |
| Format: | Digital |
| Main style(s): | Hard Rock, Heavy Metal |
| Hits: | Imperial March Rage Mix, Escape from Kalaan, Redemption at Abridon |
| Interactivity: | A little bit |
| Rating: | Very Good |
Escape from Monkey Island
All in all, the music in
Escape
from Monkey Island is very varied. There are many different styles
of music in the game...
more than in any other Monkey
Island game. Of course you hear traditional Reggae music, ambient classical
music, creepy tunes, dramatic tunes and ambient, native flute music. But
on the tourist infected Jambalaya Island, there are also some Soft Rock
/ Country songs, some jazzy arrangements and a Bossa Nova piece with great
guitars.
I really appreciated the
music and think it's as excellent as ever! Yes, a real masterpiece! You
will find a full soundtrack review, a complete(!) song index and instructions
on how play the music outside the game in our feature The
Music of Monkey Island 4.
| Composer(s): | Music Supervisor: Clint
Bajakian
Music Composers: Clint Bajakian, Michael Land, Peter McConnell, Anne Karney, Michael Lande |
| Format: | Digital (Stereo, 44 kHz) |
| Main style(s): | Reggae (+ Ambient, Native, Rock, Jazz...) |
| Hits: | Diving Contest, Meathook's house, Outside the Booty Showcase, House of Sticks, Prothese Shop, Pegnose Pete, Herman Toothrot |
| Interactivity: | Average |
| Rating: | Excellent |
(Most of the MIDIs on this page are by
HighLand
Productions.
Most MP3's have been ripped with Scumm
Revisited.)
Notice:
Out of legal and moral concerns, this
page does not contain any MP3s that can also be found on commercial
soundtrack CDs from LucasArts (The Dig, Gone Jackals, Grim Fandango, Outlaws,
Force Commander). I think it's great that LucasArts does the effort to
release these soundtrack CDs for us fans, and I definitely don't want the
MP3s to prevent anyone from buying them. This page should be a perfectly
legal place where fans of the music in LucasArts games can inform themselves
and can interact with each other. I hope for your understanding... please
don't argue with me about this.
All images and media files are (c) by LucasArts
Entertainment Company LLC.